One Scene
One Scene
Sarah B, Alice C, and Eric F
Concept:
- To create a non-human subjectivity through the assemblage of semantics [human] and syntactic [machine] components.
- The human curates material and interprets meaning.
- Machine generates and learns to manipulate human.
Neural network system as a submissive-responsive controller of the virtual space
- A default scene -> transition to different states
- “Branching” of the state based on user gaze, head movement
- Similar to recommendation system
- User-feedback data -> generative 3D visuals and sounds
Implementation
Model/Technique
Unsupervised Learning Deep Q Learning / reinforced learning?
Input
- Form: head direction (coordinate in 3d-space), head movement (acceleration data), verbal cues, questionnaire
- Dataset: have to run experiments, create one
Output
New state:
- Generate/eliminate object
- Change density/mood of sound
- Change timing/pace of transition
- Change mood of the background
- Change time-space orientation
Platform
Unity + C#?
Modules
Generative module
- Visual synthesis
- Sound synthesis
- Either using ML technique or rule-based (procedural)
Training module: clustering
- Input: Viewer’s action/behavior
- Output: New state
End Goal:
Complete self-alienation!
Evaluation
Time spent in the VR space, User comments